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3D Character Model - DVA
Project type
Zbrush Showcase
Date
Apr. 25, 2023
Location
Salt Lake City
Finish a model that has been sculpted, retopologized, and maps baked and processed necessary for modern real-time engine shaders/materials.
Use the baked maps as guides and masks to create the final texture maps that will be assigned to shaders/materials for your characters in Unreal 4.
Demonstrate some hand painting and or complex masking (Generators or filters) in your maps.
































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