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3D Character Model - DVA

Project type

Zbrush Showcase

Date

Apr. 25, 2023

Location

Salt Lake City

Finish a model that has been sculpted, retopologized, and maps baked and processed necessary for modern real-time engine shaders/materials.
Use the baked maps as guides and masks to create the final texture maps that will be assigned to shaders/materials for your characters in Unreal 4.
Demonstrate some hand painting and or complex masking (Generators or filters) in your maps.

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